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2023 IEEE 2nd International Conference on Cognitive Aspects of Virtual Reality (CVR) - Conference Table of Contents | IEEE Xplore
Cognitive Aspects of Virtual Reality (CVR), IEEE International Conference on

2023 IEEE 2nd International Conference on Cognitive Aspects of Virtual Reality (CVR)

DOI: 10.1109/CVR58941.2023

26-27 Oct. 2023

Proceedings

The proceedings of this conference will be available for purchase through Curran Associates.

Cognitive Aspects of Virtual Reality (CVR), 2023 IEEE 2nd International Conference on

Virtual reality is becoming more widespread around the world and many industries are beginning to recognise its potential. In this paper, we have explored the relevant issues between virtual reality and marketing, based on which we have addressed the topic of virtual reality and retail. The methodology of the present paper is a Systematic Literature Review using the PRISMA model. Based on the SLR,...Show More
This work presents a systematic approach towards personalized workspace management and reconfiguration in 3D Virtual Reality (VR) spaces, focusing on a structured template language for defining and manipulating content layout schemas, as well as a generative AI supported content management solution. Recognizing the varying requirements of different tasks and workflows, on the one hand we propose a...Show More
We present a methodology to achieve adaptive, cognitive load-based decision making in the context of virtual reality training and assessed in the scope of medical training. The aim is to create dynamic training scenarios that adapt according to the cognitive load of the trainee, adjusting training parameters to keep the trainee at an optimal learning level, where they are appropriately challenged ...Show More
This paper explores the development and implementation of virtual reality (VR) serious application for the assessment of spatial memory, with a focus on the Corsi-test. Spatial memory is a crucial cognitive function that enables individuals to understand and navigate through their surroundings. The Corsi-test, a widely used neuropsychological assessment, measures visuospatial and working memory ab...Show More

DOS-Windows-Virtual Desktop

Patrícia Szabó;Péter Baranyi;Cecilia Sik-Lanyi

Publication Year: 2023,Page(s):000033 - 000038
Cited by: Papers (2)
The study is driven by the changing information consumption patterns of the Cognitive Entity (CE) generation, characterized by an insatiable thirst for knowledge and quick-paced information processing. The transformation is shaped by the growing importance of the internet, the impending shift towards 3D computing interfaces, and the rise of new engineering concepts and scientific fields like the I...Show More
In this study, we have investigated the Virtual Reality (VR) Technology Acceptance Model (TAM) for dance education to examine the teacher and experts perspective atti-tudes toward using VR technology that enables interactive and immersive experiences for students. This technology provides users with a three-dimensional virtual environment, allowing for tracking and monitoring of training instructi...Show More
Tracking facial expressions while wearing a head-mounted display is challenging as relevant features are occluded by the device. For example, camera-based sensors are limited in their ability to access the entire upper facial region due to occlusion and distortion of this specific region by the headset. To overcome these limitations, this research explores the potential of using biosignals from fa...Show More
In the context of education, the gamification concept emphasizes warming up the learning atmosphere by combining various technologies. Immersive technology, such as augmented reality (AR), has gained widespread attention as an excellent medium to combine with gamification concepts as an emerging approach to education. This paper proposed a platform design for the gamification of student learning i...Show More
The field of human-computer interaction in virtual reality (VR) has been extensively researched in recent years. In addition to the traditional interaction with the head-mounted displays and handles of VR devices, eye-based (i.e., gaze) interaction is also a possible research direction. Most of the eye-based interactions in VR that have been demonstrated to be possible so far use eye movement for ...Show More
This paper investigates the influence of footstep sounds on the sense of presence, agency, and sensation of walking in immersive virtual reality (VR). Three scenarios were compared: (1) precisely timed footstep sounds triggered by physical steps using in-shoe sensors, (2) footstep sounds estimated based on body-tracked motion, and (3) a baseline scenario without footstep sounds. A within-group des...Show More
Nowadays new information and communication technologies (IT) directly influence teaching methods, practices and resources. The use of virtual reality (VR) technology in education enables new approaches that can enhance, guide, and stimulate students' interest in learning while allowing them to experience the subject and acquire sensory and intuitive cognition in a more personal and realistic envir...Show More
Hands-on skills training is a constant requirement in a multitude of practical work settings and virtual reality (VR) is often found to be a valuable training opportunity to safely prepare students for their future work environments. One of the main benefits of utilizing VR-based training is providing high grades of presence and involvement. Although the user experiences of students are a key fact...Show More
In our paper we introduce the IT technical language learning material focusing on the specialized use of the English language in the context of information technology (IT) and computing. This material has been developed in the framework of the 3D virtual library project started in 2013 as part of the Cognitive Infocommunications (CogInfoCom) research. The current version of the virtual library has...Show More
Avatars are most often conceived of as 2D pictograms or head / torso / body representations the are human-like, animal-like or otherwise display a fictive creature, with the activity and social/psychological state of a human user mapped onto its features. However, a more general class of avatars can be identified if we relax the constraints behind this conception, whether in the sense of no longer...Show More
As virtual reality technology continues to advance, immersive systems combined with gesture control are becoming increasingly prevalent and offer numerous benefits over traditional 2D interfaces. A recent system-level comparative analysis showed, that in a 3D immersive virtual environment, 31 percent fewer elementary operations were needed to reach to complete the same task workflows than in a 2D ...Show More

Leveraging Cognitive Abilities in Virtual Realities

Borbála Berki

Publication Year: 2023,Page(s):000099 - 000102
Cited by: Papers (1)
Virtual realities have revolutionized information presentation by allowing to organize the information spatially. They provide a unique capability to display a greater amount of information within the field of view, resembling real three-dimensional environments rather than limited 2D interfaces. Moreover, it is crucial to effectively highlight and focus on important content in digital environment...Show More
The paper presents a holistic approach, merging technology with the rich artistry of ballet, to innovate and redefine ballet education. The project extends to the broader realm of education, particularly ballet. The international research team will explore how cognitive skills related to body-kinesthetic and musical intelligence can be enhanced using 3D spatial context technologies. In this pilot ...Show More
Virtual reality (VR) is an innovative technology that has been applied in a variety of disciplines, including healthcare, engineering, gaming, psychology and education. This research explores the usability and effectiveness of VR in physical education. The research intends to use new features in training. and look into the effects of VR applications in physical education. by utilizing artificial i...Show More
Neuropsychological assesment has advanced significantly in recent years thanks to the use of virtual reality (VR) technology. An immersive tool called virtual reality therapy (VRT) has a lot of potential for treating cognitive deficits brought on by neurological disorders. Executive functions, memory, spatial cognition, and attention have all been shown to be improved by VR interventions. In our p...Show More

Proceedings

The proceedings of this conference will be available for purchase through Curran Associates.

Cognitive Aspects of Virtual Reality (CVR), 2023 IEEE 2nd International Conference on