Chuanzhi Su - IEEE Xplore Author Profile

Showing 1-2 of 2 results

Filter Results

Show

Results

The field of human-computer interaction in virtual reality (VR) has been extensively researched in recent years. In addition to the traditional interaction with the head-mounted displays and handles of VR devices, eye-based (i.e., gaze) interaction is also a possible research direction. Most of the eye-based interactions in VR that have been demonstrated to be possible so far use eye movement for ...Show More
Virtual reality (VR) users typically interact with the virtual world in two main ways: through the hand-held controller or body motion tracking. With the development of tracker technique, it is a promising direction for designers and developers to enrich the interaction by adding more possibilities to physical tool designs combined with the tracker in VR. The virtual representation of the tool can...Show More