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Tord Hettervik Froland - IEEE Xplore Author Profile

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Hands-on skills training is a constant requirement in a multitude of practical work settings and virtual reality (VR) is often found to be a valuable training opportunity to safely prepare students for their future work environments. One of the main benefits of utilizing VR-based training is providing high grades of presence and involvement. Although the user experiences of students are a key fact...Show More
This paper presents a Virtual Reality (VR) game aimed at phlebotomy learning in real-life contexts. 360°-images and -videos of existing laboratories were used as the basis of the virtual environment. The game was designed with a focus on problem- and inquiry-based learning through exploration of laboratories with VR mini-games and interaction opportunities for essential procedural learning ...Show More
Mixed reality and serious games are often advocated as promising technologies in supporting training and increasing the skills necessary to deal with new, complex, and often unexpected situations. This paper explores the feasibility of an Augmented Reality-(AR) based cyber-physical solution to complement live training for the treatment of serious wound injuries after accidents. Based on an experim...Show More
Performing online testing for applications is a common practice in business, but for research without much control over the participants it is unknown as to what this process should look like and what could be possible scenarios. Furthermore, making use of VR testing is reliant on users owning their own devices which could influence the process and level of criticism greatly but also foster new th...Show More
This paper presents the design and development of a mobile application aimed for use by students for learning phlebotomy, the venous blood sampling procedure. mStikk was created to provide an engaging learning experience for undergraduate Biomedical Laboratory Science (BLS) students, even outside of the classrooms. BLS students need to have great proficiency in this procedure, as they need to freq...Show More
Biomedical Laboratory Science (BLS) students need to learn and train several practical procedures. A web-based virtual reality application, wStikk, was developed to support training and learning of venous blood sampling, an activity that will become a crucial part of their working lives. wStikk aims to facilitate high proficiency learning by playing, using examples, and guidance from associated th...Show More