Mosaic: Advancing User Quality of Experience in 360-Degree Video Streaming With Machine Learning | IEEE Journals & Magazine | IEEE Xplore

Mosaic: Advancing User Quality of Experience in 360-Degree Video Streaming With Machine Learning


Abstract:

Conventional streaming solutions for streaming 360-degree panoramic videos are inefficient in that they download the entire 360-degree panoramic scene, while the user vie...Show More

Abstract:

Conventional streaming solutions for streaming 360-degree panoramic videos are inefficient in that they download the entire 360-degree panoramic scene, while the user views only a small sub-part of the scene called the viewport. This can waste over 80% of the network bandwidth. We develop a comprehensive approach called Mosaic that combines a powerful neural network-based viewport prediction with a rate control mechanism that assigns rates to different tiles in the 360-degree frame such that the video quality of experience is optimized subject to a given network capacity. We model the optimization as a multi-choice knapsack problem and solve it using a greedy approach. We also develop an end-to-end testbed using standards-compliant components and provide a comprehensive performance evaluation of Mosaic along with five other streaming techniques - two for conventional adaptive video streaming and three for 360-degree tile-based video streaming. Mosaic outperforms the best of the competitions by as much as 47-191% in terms of average video quality of experience. Simulation-based evaluation as well as subjective user studies further confirm the superiority of the proposed approach.
Published in: IEEE Transactions on Network and Service Management ( Volume: 18, Issue: 1, March 2021)
Page(s): 1000 - 1015
Date of Publication: 21 January 2021

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I. Introduction

With video streaming proliferating on the Internet [1] interest is growing for immersive video applications. An important application in this space is 360-degree video [2]. 360-degree video is a panoramic video recorded using omni-directional cameras [3]. It is then projected onto 2D using one of the available mapping techniques (e.g., equirectangular, cube, and pyramid). Typically, the user watches the 360-degree video using head mounted display (HMD) or commodity mobile devices (e.g., [4]).

Cites in Papers - |

Cites in Papers - IEEE (18)

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1.
Kepei Zhang, Ge Tong, Xuetao Zhang, "Imitating Human Selective Attention Using Dual Policy Network for Scanpath Prediction", ICASSP 2025 - 2025 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), pp.1-5, 2025.
2.
Yili Jin, Wenyi Zhang, Zihan Xu, Fangxin Wang, Xue Liu, "Privacy-Preserving Gaze-Assisted Immersive Video Streaming", IEEE Transactions on Mobile Computing, vol.23, no.12, pp.15098-15113, 2024.
3.
Abid Yaqoob, Gabriel-Miro Muntean, "FReD-ViQ: Fuzzy Reinforcement Learning Driven Adaptive Streaming Solution for Improved Video Quality of Experience", IEEE Transactions on Network and Service Management, vol.21, no.5, pp.5532-5547, 2024.
4.
Sara Baldoni, "Quality of Experience for immersive media: from content creation to rendering", 2024 IEEE Symposium on Computers and Communications (ISCC), pp.1-6, 2024.
5.
Zhibo Yang, Sounak Mondal, Seoyoung Ahn, Ruoyu Xue, Gregory Zelinsky, Minh Hoai, Dimitris Samaras, "Unifying Top-Down and Bottom-Up Scanpath Prediction Using Transformers", 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp.1683-1693, 2024.
6.
Alice Ao, Sohee Park, "Applying Transformer-Based Computer Vision Models to Adaptive Bitrate Allocation for 360○Live Streaming", 2024 IEEE Wireless Communications and Networking Conference (WCNC), pp.1-6, 2024.
7.
Sohee Park, Samir R. Das, "Cross-Layer Scheduling in QUIC and Multipath QUIC for 360-Degree Video Streaming", 2024 IEEE Wireless Communications and Networking Conference (WCNC), pp.1-6, 2024.
8.
Saumya Jaipuria, Ansuman Banerjee, Arani Bhattacharya, "Roadside Traffic Monitoring Using Video Processing on the Edge", 2024 16th International Conference on COMmunication Systems & NETworkS (COMSNETS), pp.542-550, 2024.
9.
Shreya Ghosh, Abhinav Dhall, Munawar Hayat, Jarrod Knibbe, Qiang Ji, "Automatic Gaze Analysis: A Survey of Deep Learning Based Approaches", IEEE Transactions on Pattern Analysis and Machine Intelligence, vol.46, no.1, pp.61-84, 2024.
10.
Zhikai Liu, Navneet Garg, Tharmalingam Ratnarajah, "Multi-Agent Federated Reinforcement Learning Strategy for Mobile Virtual Reality Delivery Networks", IEEE Transactions on Network Science and Engineering, vol.11, no.1, pp.100-114, 2024.
11.
Junjie Li, Yumei Wang, Yu Liu, "Meta360: Exploring User-Specific and Robust Viewport Prediction in360-Degree Videos through Bi-Directional LSTM and Meta-Adaptation", 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp.652-661, 2023.
12.
Moatasim Mahmoud, Stamatia Rizou, Andreas S. Panayides, Pavlos I. Lazaridis, Nikolaos V. Kantartzis, George K. Karagiannidis, Zaharias D. Zaharis, "A Review of Deep Learning Solutions in 360° Video Streaming", 2023 12th International Conference on Modern Circuits and Systems Technologies (MOCAST), pp.1-4, 2023.
13.
Syed Mohammad Haseeb Ul Hassan, Attracta Brennan, Gabriel-Miro Muntean, Jennifer McManis, "User Profile-Based Viewport Prediction Using Federated Learning in Real-Time 360-Degree Video Streaming", 2023 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), pp.1-7, 2023.
14.
Yili Jin, Junhua Liu, Fangxin Wang, Shuguang Cui, "Ebublio: Edge-Assisted Multiuser 360° Video Streaming", IEEE Internet of Things Journal, vol.10, no.17, pp.15408-15419, 2023.
15.
Shashwat Kumar, Antony Franklin A, Jiong Jin, Yu-Ning Dong, "Seer: Learning-Based 360$^{\circ }$ Video Streaming for MEC-Equipped Cellular Networks", IEEE Transactions on Network Science and Engineering, vol.10, no.6, pp.3308-3319, 2023.
16.
Xinjing Yuan, Lingjun Pu, Jianxin Shi, Qianyun Gong, Jingdong Xu, "Muster: Multi-Source Streaming for Tile-Based 360° Videos Within Cloud Native 5G Networks", IEEE Transactions on Mobile Computing, vol.22, no.11, pp.6616-6632, 2023.
17.
Fenghe Hu, Hui Zhou, Yansha Deng, Arumugam Nallanathan, Hamid Aghvami, "Tiled-DASH VR Video Streaming: Design and Implementation", 2022 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME), pp.1-5, 2022.
18.
Qingxuan Feng, Peng Yang, Feng Lyu, Li Yu, "Perceptual Quality Aware Adaptive 360-Degree Video Streaming with Deep Reinforcement Learning", ICC 2022 - IEEE International Conference on Communications, pp.1190-1195, 2022.

Cites in Papers - Other Publishers (6)

1.
Nguyen Viet Hung, Tran Thanh Lam, Tran Thanh Binh, Alan Marshal, Truong Thu Huong, "Efficient Deep Learning-Based Viewport Estimation for 360-Degree Video Streaming", Advances in Science, Technology and Engineering Systems Journal, vol.9, no.3, pp.49, 2024.
2.
Weiling Chen, Fengquan Lan, Hongan Wei, Tiesong Zhao, Wei Liu, Yiwen Xu, "A comprehensive review of quality of experience for emerging video services", Signal Processing: Image Communication, pp.117176, 2024.
3.
Jie Li, Ling Han, Chong Zhang, Qiyue Li, Zhi Liu, "Spherical Convolution Empowered Viewport Prediction in 360 Video Multicast with Limited FoV Feedback", ACM Transactions on Multimedia Computing, Communications, and Applications, vol.19, no.1, pp.1, 2023.
4.
Nikolaos Thomos, Thomas Maugey, Laura Toni, "Machine Learning for Multimedia Communications", Sensors, vol.22, no.3, pp.819, 2022.
5.
Quentin Guimard, Lucile Sassatelli, Francesco Marchetti, Federico Becattini, Lorenzo Seidenari, Alberto Del Bimbo, "Deep variational learning for multiple trajectory prediction of 360? head movements", Proceedings of the 13th ACM Multimedia Systems Conference, pp.12, 2022.
6.
Muhammad Usman Younus, Rabia Shafi, Ammar Rafiq, Muhammad Rizwan Anjum, Sharjeel Afridi, Abdul Aleem Jamali, Zulfiqar Ali Arain, "Encoder-Decoder Based LSTM Model to Advance User QoE in 360-Degree Video", Computers, Materials & Continua, vol.71, no.2, pp.2617, 2022.
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