I. Introduction
With video streaming proliferating on the Internet [1] interest is growing for immersive video applications. An important application in this space is 360-degree video [2]. 360-degree video is a panoramic video recorded using omni-directional cameras [3]. It is then projected onto 2D using one of the available mapping techniques (e.g., equirectangular, cube, and pyramid). Typically, the user watches the 360-degree video using head mounted display (HMD) or commodity mobile devices (e.g., [4]).