Loading [MathJax]/extensions/MathMenu.js
Haoyu Zhu - IEEE Xplore Author Profile

Showing 1-7 of 7 results

Results

With the continuous access of large-scale distributed power sources to the grid and the expansion of the distribution network scale, it is difficult to ensure the accuracy of the traditional fault-line selection scheme for distribution networks. Considering that the new distribution network contains a large number of power electronic devices, characteristic signals can be actively injected for fau...Show More
In some wind-photovoltaic-storage power station, energy storage are gathered on 35kV AC lines. The control strategy of energy storage converter will affect the fault current external characteristics of the energy storage system, and then affect the action of line protection equipment and fault removal. To solve the above problems, based on the current mainstream energy storage converter control st...Show More
In current engineering practice, short circuit current of the energy storage is affected by the pre-fault charging and discharging state, and its active component is consistent with the pre-fault state. Therefore, when energy storage encounters an access line fault in the charging state, the phase difference between the short circuit current of it and that of the system on the other side of the li...Show More
This paper focuses on the multiple objects selection problem for the robot in social scenarios, and proposes a novel methodology composed of quantitative social intention evaluation and gaze behavior control. For the social scenarios containing various persons and multimodal social cues, a combination of the entropy weight method (EWM) and gray correlation-order preference by similarity to the ide...Show More
Wireless multiplayer interactive virtual reality (VR) game has the high computing workload of VR and unpredictable interaction among players, which brings severe challenges to the design of wireless communication systems. In this paper, we propose a wireless multiplayer interactive VR game transmission framework based on mobile edge computing (MEC) that is able to model the interaction among playe...Show More
Mobile services are becoming more diverse, making them have different demands on communications, computing, and caching (3C) resources in mobile systems. Unlike the traditional work that considers only one type of service, this paper designs a unified framework to characterize the different kinds of services, and jointly optimizes the 3C resources of the base station (BS) and mobile devices to pro...Show More
Edge computing has been regarded as an efficient approach to achieve the multiplayer interactive virtual reality (VR) game over wireless networks, where the game scenes can be rendered at the edge computing server and then the real-time video frames can be transmitted to the players. In order to ensure the fairness of the interacting players, we allocate the edge computing and wireless bandwidth r...Show More