Sweepers: swept user-defined tools for modeling by deformation | IEEE Conference Publication | IEEE Xplore

Sweepers: swept user-defined tools for modeling by deformation


Abstract:

We present Sweepers, a new class of space deformations suitable for interactive virtual sculpture. The artist describes a basic deformation as a path through which a tool...Show More

Abstract:

We present Sweepers, a new class of space deformations suitable for interactive virtual sculpture. The artist describes a basic deformation as a path through which a tool is moved. Our tools are simply shapes, subsets of 3D space. So we can use shapes already created as customized tools to make more complex shapes or to simplify the modeling process. When a tool is moved it causes a deformation of the working shape along the path of the tool. This is in accordance with a clay modeling metaphor and easy to understand and predict. More complicated deformations are achieved by using several tools simultaneously in the same region. It is desirable that deformations for modeling are 'foldover-free' that is part of deformed space cannot overlap so that the deformations are reversible. There are good intuitive reasons to believe that our deformations are foldover-free but we have not yet completed a proof. We have an efficient formulation for a single tool following a simple path (translation, scaling or rotation) and we can demonstrate the effects of multiple tools used simultaneously. For representing shapes, we present a mesh refinement and decimation algorithm that takes advantage of the definition of our deformations. The prototype implementation described has been used to create a variety of models quickly and conveniently.
Date of Conference: 07-09 June 2004
Date Added to IEEE Xplore: 04 October 2004
Print ISBN:0-7695-2075-8
Conference Location: Genova, Italy
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1. Introduction

The process a sculptor uses to create a shape can be regarded as a definition of the shape. From this point of view, a representation such as a NURB or implicit surface is merely an intermediate device between the acts of modeling and rendering. Foley and Van Dam remark, “The user interfaces of successful systems are largely independent of the internal representation chosen” [1]. This, surely, is evidence that the representations are inherently unsuitable modeling interfaces. Squirrel character modeled out of an initial ball. The artist modeled only one side, while the other is automatically made at the same time thanks to the simultaneous tool. There are no discontinuities caused by the symmetry

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