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All-around display for video avatar in real world | IEEE Conference Publication | IEEE Xplore

All-around display for video avatar in real world


Abstract:

This paper describes the methodology and prototype for an all-around display system for video avatar presentation in the real world. This system enables us to reconstruct...Show More

Abstract:

This paper describes the methodology and prototype for an all-around display system for video avatar presentation in the real world. This system enables us to reconstruct a video avatar which users can look at from all around, by spinning a flat panel display which has a small viewing angle and changing the image on the display panel depending on the display's orientation.
Date of Conference: 10-10 October 2003
Date Added to IEEE Xplore: 27 October 2003
Print ISBN:0-7695-2006-5
Conference Location: Tokyo, Japan
References is not available for this document.

1. Introduction

In previous studies, the application of a video avatar in remote communication has been investigated[1]. Also, many methods of capturing the human figure have been proposed for the reconstruction of high-quality 3D video avatars[2], [3]. Most of these studies were aimed at using video avatars in virtual space. However, to increase the reality of video avatars in communication, a video avatar should be able to be displayed and show movement in the real world.

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1.
T. Ogi, T. Yamada, K. Tamagawa, M. Kano and M. Hirose, "Immersive Telecommunication Using Stereo Video Avatar", Virtual Reality 2001 Conference (IEEE), pp. 45-51, 2001.
2.
T. Kanade, P. J. Narayanan and P. Rander, "Virtualized Reality: Concepts and Early Results", IEEE Workshop on the Representation of Visual Scenes, pp. 69-76, 1995.
3.
O. G. Staadt, A. Kunz, M. Meier, and M. H. Gross, "The Blue-C: Integrating Real Humans into a Networked Immersive Environment", in ACM Collaborative Virtual Environments 2000.
4.
R. Raskar, G. Welch, M. Cutts, A. Lake, L. Stesin and H. Fuchs, "The Office of the Future: A Unified Approach to Image-Based Modeling and Spatially Immersive Displays", Proc. SIGGRAPH'98, pp. 179-188, 1998.
5.
J. Napoli, D. M. Hall, R. K. Dorval, M. G. Giovinco, M. J. Richmond and W. S. Chun, "100 Million-Voxel Volumetric Display", AeroSense 2002-for Cockpit Displays IX: Displays for Defense Applications, 2002 .

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References

References is not available for this document.