1. Introduction
In previous studies, the application of a video avatar in remote communication has been investigated[1]. Also, many methods of capturing the human figure have been proposed for the reconstruction of high-quality 3D video avatars[2], [3]. Most of these studies were aimed at using video avatars in virtual space. However, to increase the reality of video avatars in communication, a video avatar should be able to be displayed and show movement in the real world.