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Fast Shortest Path Polyline Smoothing With - Continuity and Bounded Curvature | IEEE Journals & Magazine | IEEE Xplore

Fast Shortest Path Polyline Smoothing With G^{1} Continuity and Bounded Curvature


Abstract:

In this work, we propose the Dubins Path Smoothing (DPS) algorithm, a novel and efficient method for smoothing polylines in motion planning tasks. DPS applies to motion p...Show More

Abstract:

In this work, we propose the Dubins Path Smoothing (DPS) algorithm, a novel and efficient method for smoothing polylines in motion planning tasks. DPS applies to motion planning of vehicles with bounded curvature. In the letter, we show that the generated path: 1) has minimal length, 2) is G^{1} continuous, and 3) is collision-free by construction, under mild hypotheses. We compare our solution with the state-of-the-art and show its convenience both in terms of computation time and of length of the compute path.
Published in: IEEE Robotics and Automation Letters ( Volume: 10, Issue: 4, April 2025)
Page(s): 3182 - 3189
Date of Publication: 11 February 2025

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I. Introduction

Motion planning is a fundamental task for many applications, ranging from robotic arm manipulation [13] to autonomous vehicle navigation [9]. The goal is to find a feasible (or optimal) path or trajectory to move an agent from a start to a target position, avoiding obstacles.

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