I. Introduction
Virtual reality (VR) is one of the important aspects of computer applications. VR can generate a digital environment that is highly like the real environment in terms of vision, touching, and hearing [1]. Users can interact with the digital environment generated by VR with the help of necessary equipment to generate realistic feelings and experiences. Although the originality of VR can be traced back to 1956 [2], VR has entered a period of rapid development at present due to high-performance computing, and human-computer interaction technology. With its characteristics of interaction and imagination, college education has benefited from VR [3] [4]. And VR allows students to veritably experience the virtual environment and transform theoretical knowledge into practice. It also enables students to review experimental scenarios without any time, to facilitate students' mastery of theoretical and practical knowledge better [5].