Introduction
As a hypothesized next-generation Internet, Metaverse provides a self-sustaining, hyper spatiotemporal, and three-dimensional (3D) immersive virtual shared space for users in many areas, for example, business, entertainment, training and education. The Metaverse enables users to communicate, collaborate, and socialize with each other by using digital avatars as virtual identities [1]. To enhance user experience in Metaverse applications, innovative information and communication technologies are exploited. As one of the cornerstone technologies of Metaverse, XR including virtual reality (VR), augmented reality (AR) and mixed reality (MR) is applied to provide extremely interactive and fully immersive experience for Metaverse users. 5G/B5G enhances network-wide data communications by providing higher throughput, very low latency and ubiquitous connectivity [2]. Digital twin creates a digital representation of physical objects and systems to generate a digital mirror of the real world, and aims to achieve real-time physical-virtual synchronization. Thanks to the above advancements, Metaverse can host different virtual worlds as sub-Metaverses while supporting interconnection among the sub-Metaverses to maintain a unified Metaverse and guarantee highly interactive immersive experience for the users anywhere and anytime. Nowadays, a variety of Metaverse services are provided by different Metaverse service providers (MSPs). For example, users can have a VR chat via Oculus Rift, play interesting VR/AR games such as Horizon worlds and Pokémon Go, and enjoy social activities in Minecraft and AR experience in autonomous driving. At present, the most popular way of the users to experience the Metaverse is via diverse AR/VR applications. According to current market research and statistics, AR/VR games are the most popular Metaverse application in the global market, which is predicted to reach 8 trillion dollars by 2030. Thus, we are motivated to investigate the AR application as a representative application of Metaverse. However, the number of global connected Internet of Things (loT) devices is predicted to reach 83 billion by 2024. With the increasing user density at the same location, the MSP could serve many co-located users at the same time. To avoid extra energy consumption, a few works have tried to seek energy-efficient operations, for example, caching proper data [3] and controls the frequency of data transmission and processing.