I. Introduction
It is now well established that improved motivation and learning efficiency can be reached via game-like approaches; this is particularly true in the field of teaching by involving the students in an entertaining way [12], [7]. Macro Robotics is a perfect fit for this approach because it is a humanobservable physical system with ease of interaction. Moreover, Robotics is an interdisciplinary science that can illustrate many domains, ranging from Engineering to Mathematics or to Neuroscience. In this context, the term Educational Robotics began to emerge to designate robots used for teaching purposes. The authors of [4] promote some events undertaken by the University of Almeria (Spain) to attract pre-university students towards Robotics. The paper [11] also presents several entertaining workshops with robots to introduce the fundamentals of Robotics to children and teenagers. It is worth being noted that, in the recent years, numerous robots have been specifically designed for interacting with children and scholars (e.g., ChildBot robot [3], Nao robot [16], [5], EduRobot [2]). The primary objective of this trend is to increase the interest of young generations for Robotics and the related scientific fields [11].