1. Introduction
The 360° or omnidirectional images/videos can provide users with an immersive and interactive experience, and have received much research attention with the popularity of AR/VR applications. Unlike planar 2D images/videos with a narrow field of view (FoV), 360° images/videos can represent the whole scene in all directions. However, 360° images/videos suffer from the lower angular resolution problem since they are captured by the fisheye lens with the same sensor size for capturing planar images. Although the 360° images/videos are high-resolution, their details are usually missing. In many application scenarios, increasing the resolution of 360° images/videos is highly demanded to achieve higher perceptual quality and boost the performance of downstream tasks.