Implementation of Game-Based Programming as a Means to Engage and Excite Students in First-Year Engineering Courses | IEEE Conference Publication | IEEE Xplore

Implementation of Game-Based Programming as a Means to Engage and Excite Students in First-Year Engineering Courses


Abstract:

Today’s first-year college engineering students are no strangers to spending large amounts of time in the online environment. Social media and gaming have been found to b...Show More

Abstract:

Today’s first-year college engineering students are no strangers to spending large amounts of time in the online environment. Social media and gaming have been found to be an arena where multitudes of students enjoy spending hours meeting, developing online social circles, and participating in interactive gaming with others around the world. In our first-year engineering program, we find a student that is very eager to engage in their college career, but one that may not know the many aspects that each engineering discipline has to offer. With roughly 1,000 incoming engineering students at Michigan Technological University, we find that many students can easily become disinterested by the programming heavy nature of our first-year curriculum. Keeping these students challenged, engaged and proud of their accomplishments while looking forward to their next year of college is of paramount importance.Programming courses in particular pose a distinct challenge to the instructor, as many students may consider them to be dry and uninspiring. With students in this age bracket so closely acquainted with the technology found in the online world, why not leverage this as a means to bring game-oriented programming into their first-year programming classes? In this paper, we assert that by incorporating game design into first-year engineering programming courses, we keep the student excited about their coursework, keep them challenged by their assignments, and give them a programming experience where they can look back on their final product with pride and a sense of accomplishment.During the first-year engineering experience, it is essential that students exhibit a positive, playful mindset in order to maintain engagement in their classes. With first-year students being very familiar with gaming and the online arena, this paper posits the implementation of game design into their first-year programming courses as a means to elicit excitement and intrigue. In this study, we take ...
Date of Conference: 08-11 October 2022
Date Added to IEEE Xplore: 29 November 2022
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Conference Location: Uppsala, Sweden

I. Introduction

Transition from the high school level to a student’s first year experience in college can be daunting. With the new college experience and all that comes with it, many students find themselves overwhelmed with merely learning to navigate the challenges of this new landscape, let alone keeping up with their first-year mandatory introductory courses. The vast majority of college students that drop out do so in their first semester [1]. For this reason, it is of the utmost importance to keep the incoming engineering student excited, engaged, and challenged with their first-year coursework. This challenge can be especially hard for the instructor when teaching introductory programming.

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