I. Introduction
Mobile virtual reality (VR) has become a popular service, since it can provide an immersive experience. However, in order to satisfy the quality-of-service (QoS) of diverse VR services, such as VR live streaming and VR game, low latency and high transmission rate are required for mobile VR content delivery [1]. In addition, a large amount of traffic data and the VR users' mobility make it increasingly difficult to achieve low-latency mobile VR delivery. Against this background, significant research attention has been paid on improving the latency performance of mobile VR content delivery [2], [3], [4], [5]. In [2], the optimal spectrum allocation for both uplink and downlink transmissions was studied to reduce the end-to-end latency, in which the VR users are classified into different social communities and served based on such classifications. In [3], a view caching placement problem was studied to minimize the download latency and an online view synthesis-based caching algorithm that reduces the distance between two cached adjacent views was proposed. In [4], the closed-form expression of end-to-end latency in mobile VR video streaming systems was analyzed, and its dependence on the caching, computation, and transmission resources was discussed. The authors of [5] investigated a joint caching placement and offloading optimization problem to minimize the system latency and the energy consumption for the VR video delivery, in which a trade-off between the energy efficiency and the latency reduction was revealed.