I. Introduction
Imaging, coupled with virtual reality techniques, is very attractive for the archaeological domain. On the one hand, photogrammetry and laser scanning support the recording of the archaeological sites during the destructive processes of excavation as well as the recording of the artifacts encountered and subsequently analysed for conservation and restoration purposes [1] On the other hand, 3D models are embedded into VR systems for mainly dissemination purposes, though a number of tools have been appearing for research communication between archaeologists, because of their capabilities of immersive interactive visualization of the archaeological data [2].