1 Introduction
Recent progress in 3D acquisition and reconstruction technology makes the capture of 3D scenes ubiquitous. In dynamic point clouds, each frame consists of a list of data points with 3D coordinates and RGB color values. Since point clouds in raw format would require a huge amount of bandwidth for transmission there has been a significant interest in point cloud compression techniques, which has led to MPEG standardization efforts [1], considering both video-based point cloud compression (V-PCC) and geometry-based point cloud compression (G-PCC) [1], [2].