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Analyzing the Effect of Diverse Gaze and Head Direction on Facial Expression Recognition With Photo-Reflective Sensors Embedded in a Head-Mounted Display | IEEE Journals & Magazine | IEEE Xplore

Analyzing the Effect of Diverse Gaze and Head Direction on Facial Expression Recognition With Photo-Reflective Sensors Embedded in a Head-Mounted Display


Abstract:

As one of the facial expression recognition techniques for Head-Mounted Display (HMD) users, embedded photo-reflective sensors have been used. In this paper, we investiga...Show More

Abstract:

As one of the facial expression recognition techniques for Head-Mounted Display (HMD) users, embedded photo-reflective sensors have been used. In this paper, we investigate how gaze and face directions affect facial expression recognition using the embedded photo-reflective sensors. First, we collected a dataset of five facial expressions (Neutral, Happy, Angry, Sad, Surprised) while looking in diverse directions by moving 1) the eyes and 2) the head. Using the dataset, we analyzed the effect of gaze and face directions by constructing facial expression classifiers in five ways and evaluating the classification accuracy of each classifier. The results revealed that the single classifier that learned the data for all gaze points achieved the highest classification performance. Then, we investigated which facial part was affected by the gaze and face direction. The results showed that the gaze directions affected the upper facial parts, while the face directions affected the lower facial parts. In addition, by removing the bias of facial expression reproducibility, we investigated the pure effect of gaze and face directions in three conditions. The results showed that, in terms of gaze direction, building classifiers for each direction significantly improved the classification accuracy. However, in terms of face directions, there were slight differences between the classifier conditions. Our experimental results implied that multiple classifiers corresponding to multiple gaze and face directions improved facial expression recognition accuracy, but collecting the data of the vertical movement of gaze and face is a practical solution to improving facial expression recognition accuracy.
Published in: IEEE Transactions on Visualization and Computer Graphics ( Volume: 29, Issue: 10, 01 October 2023)
Page(s): 4124 - 4139
Date of Publication: 02 June 2022

ISSN Information:

PubMed ID: 35653450

Funding Agency:

Author image of Fumihiko Nakamura
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Fumihiko Nakamura received the master's degree from the Graduate School of Science and Technology, Keio University, in 2017. He is currently working toward the PhD degree with the Graduate School of Science and Technology, Keio University. Then he worked with Canon Inc. from 2017 to 2019. His research interests include virtual reality and wearable computing.
Fumihiko Nakamura received the master's degree from the Graduate School of Science and Technology, Keio University, in 2017. He is currently working toward the PhD degree with the Graduate School of Science and Technology, Keio University. Then he worked with Canon Inc. from 2017 to 2019. His research interests include virtual reality and wearable computing.View more
Author image of Masaaki Murakami
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Masaaki Murakami received the master's degree from the Graduate School of Science and Technology, Keio University, in 2020. His research interests include the influence of gaze and head rotation for facial expression recognition in Virtual Reality environments.
Masaaki Murakami received the master's degree from the Graduate School of Science and Technology, Keio University, in 2020. His research interests include the influence of gaze and head rotation for facial expression recognition in Virtual Reality environments.View more
Author image of Katsuhiro Suzuki
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Katsuhiro Suzuki received the master's degree from the Graduate School of Science and Technology, Keio University, in 2017. He is currently working toward the PhD degree with the Graduate School of Science and Technology, Keio University. He joined with NTT from 2017. His research interests include Virtual Reality and Machine Learning techniques.
Katsuhiro Suzuki received the master's degree from the Graduate School of Science and Technology, Keio University, in 2017. He is currently working toward the PhD degree with the Graduate School of Science and Technology, Keio University. He joined with NTT from 2017. His research interests include Virtual Reality and Machine Learning techniques.View more
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Masaaki Fukuoka received the doctoral program in the completion of course requirements without a PhD degree from the School of Science for Open and Environmental Systems, Keio University, in 2021. He is currently a researcher with Keio Leading-Edge Laboratory of Science and Technology. His research interests include User Interfaces associated with Virtual Reality.
Masaaki Fukuoka received the doctoral program in the completion of course requirements without a PhD degree from the School of Science for Open and Environmental Systems, Keio University, in 2021. He is currently a researcher with Keio Leading-Edge Laboratory of Science and Technology. His research interests include User Interfaces associated with Virtual Reality.View more
Author image of Katsutoshi Masai
NTT Communication Science Laboratories, Keio University, Kanagawa, Japan
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Katsutoshi Masai received the PhD degree in engineering from the Graduate School of Science and Technology, Keio University, in 2018. After working as a research fellow with Japan Society for the Promotion of Science (DC2) and an assistant professor with the Department of Information Engineering, Faculty of Science and Technology, Keio University, he is currently a research associate with NTT Communication Science Laborat...Show More
Katsutoshi Masai received the PhD degree in engineering from the Graduate School of Science and Technology, Keio University, in 2018. After working as a research fellow with Japan Society for the Promotion of Science (DC2) and an assistant professor with the Department of Information Engineering, Faculty of Science and Technology, Keio University, he is currently a research associate with NTT Communication Science Laborat...View more
Author image of Maki Sugimoto
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Maki Sugimoto (Member, IEEE) received the PhD degree in engineering from the Graduate School of Electro- Communications, University of Electro- Communications, Tokyo, in 2006. He is currently a professor with the Department of Information and Computer Science, Faculty of Science and Technology, Keio University, Japan. He worked as a JSPS research fellow, a visiting researcher with NTT Communication Science Laboratories, a...Show More
Maki Sugimoto (Member, IEEE) received the PhD degree in engineering from the Graduate School of Electro- Communications, University of Electro- Communications, Tokyo, in 2006. He is currently a professor with the Department of Information and Computer Science, Faculty of Science and Technology, Keio University, Japan. He worked as a JSPS research fellow, a visiting researcher with NTT Communication Science Laboratories, a...View more

1 Introduction

Facial expressions play an important role in communication in both physical and virtual environments. The emergence of low-cost consumer Head-Mounted Displays (HMDs) made remote communications in Virtual Reality (VR) common. Furthermore, the COVID-19 pandemic has promoted VR applications that allow us to have immersive experiences without meeting in the physical environment. In a virtual environment, VR applications typically use avatars to represent the user. Transferring not only verbal but also non-verbal information such as body gestures and facial expressions between users and avatars enriches interactions. Also, such cases do not always require photo-realistic facial expressions; even with non-photo-realistic avatars, we can have social interaction. VR social services, such as VRChat

https://hello.vrchat.com/

, provide functions that switch avatar facial expressions, indicating that discrete facial expressions also suffice social interactions. Despite the wide use of camera-based approaches for facial expression recognition, immersive HMD occludes most parts of our face, so cameras cannot capture facial expressions in ordinal configurations.

Author image of Fumihiko Nakamura
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Fumihiko Nakamura received the master's degree from the Graduate School of Science and Technology, Keio University, in 2017. He is currently working toward the PhD degree with the Graduate School of Science and Technology, Keio University. Then he worked with Canon Inc. from 2017 to 2019. His research interests include virtual reality and wearable computing.
Fumihiko Nakamura received the master's degree from the Graduate School of Science and Technology, Keio University, in 2017. He is currently working toward the PhD degree with the Graduate School of Science and Technology, Keio University. Then he worked with Canon Inc. from 2017 to 2019. His research interests include virtual reality and wearable computing.View more
Author image of Masaaki Murakami
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Masaaki Murakami received the master's degree from the Graduate School of Science and Technology, Keio University, in 2020. His research interests include the influence of gaze and head rotation for facial expression recognition in Virtual Reality environments.
Masaaki Murakami received the master's degree from the Graduate School of Science and Technology, Keio University, in 2020. His research interests include the influence of gaze and head rotation for facial expression recognition in Virtual Reality environments.View more
Author image of Katsuhiro Suzuki
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Katsuhiro Suzuki received the master's degree from the Graduate School of Science and Technology, Keio University, in 2017. He is currently working toward the PhD degree with the Graduate School of Science and Technology, Keio University. He joined with NTT from 2017. His research interests include Virtual Reality and Machine Learning techniques.
Katsuhiro Suzuki received the master's degree from the Graduate School of Science and Technology, Keio University, in 2017. He is currently working toward the PhD degree with the Graduate School of Science and Technology, Keio University. He joined with NTT from 2017. His research interests include Virtual Reality and Machine Learning techniques.View more
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Masaaki Fukuoka received the doctoral program in the completion of course requirements without a PhD degree from the School of Science for Open and Environmental Systems, Keio University, in 2021. He is currently a researcher with Keio Leading-Edge Laboratory of Science and Technology. His research interests include User Interfaces associated with Virtual Reality.
Masaaki Fukuoka received the doctoral program in the completion of course requirements without a PhD degree from the School of Science for Open and Environmental Systems, Keio University, in 2021. He is currently a researcher with Keio Leading-Edge Laboratory of Science and Technology. His research interests include User Interfaces associated with Virtual Reality.View more
Author image of Katsutoshi Masai
NTT Communication Science Laboratories, Keio University, Kanagawa, Japan
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Katsutoshi Masai received the PhD degree in engineering from the Graduate School of Science and Technology, Keio University, in 2018. After working as a research fellow with Japan Society for the Promotion of Science (DC2) and an assistant professor with the Department of Information Engineering, Faculty of Science and Technology, Keio University, he is currently a research associate with NTT Communication Science Laboratories, Nippon Telegraph and Telephone Corporation. His research interests include wearable interfaces and human computer interaction.
Katsutoshi Masai received the PhD degree in engineering from the Graduate School of Science and Technology, Keio University, in 2018. After working as a research fellow with Japan Society for the Promotion of Science (DC2) and an assistant professor with the Department of Information Engineering, Faculty of Science and Technology, Keio University, he is currently a research associate with NTT Communication Science Laboratories, Nippon Telegraph and Telephone Corporation. His research interests include wearable interfaces and human computer interaction.View more
Author image of Maki Sugimoto
Faculty of Science and Technology, Keio University, Kanagawa, Japan
Maki Sugimoto (Member, IEEE) received the PhD degree in engineering from the Graduate School of Electro- Communications, University of Electro- Communications, Tokyo, in 2006. He is currently a professor with the Department of Information and Computer Science, Faculty of Science and Technology, Keio University, Japan. He worked as a JSPS research fellow, a visiting researcher with NTT Communication Science Laboratories, and a senior assistant professor with Keio Media Design. His research interests include human augmentation in virtual spaces, embedded optical sensing systems for AR/VR and collective visual sensing systems with machine learning techniques.
Maki Sugimoto (Member, IEEE) received the PhD degree in engineering from the Graduate School of Electro- Communications, University of Electro- Communications, Tokyo, in 2006. He is currently a professor with the Department of Information and Computer Science, Faculty of Science and Technology, Keio University, Japan. He worked as a JSPS research fellow, a visiting researcher with NTT Communication Science Laboratories, and a senior assistant professor with Keio Media Design. His research interests include human augmentation in virtual spaces, embedded optical sensing systems for AR/VR and collective visual sensing systems with machine learning techniques.View more
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