I. Introduction
Generative adversarial network (GAN) [1], as one of the most important deep generative models, can generate nearly realistic images under the guidance of min-max game training strategy. After years of development, it has been widely used in many fields such as image generation [2], [3], super-resolution image reconstruction [4]–[6], facial age synthesis [7], [8], and style transfer [9], [10]. The basic idea of GAN is to take noise vectors which come from a prior distribution as the input and make the generated data gradually approach the real image distribution through the competition game between a generator and a discriminator . The generator tends to produce data that follows the distribution of the reference natural images, while the discriminator aims to distinguish the generated data from the real data.