I. Introduction
Pursuit and Evasion are non-cooperative game problems that are recently receiving a lot of attention especially in the field of mobile robotics. This was motivated by its numerous applicability in both military and civil applications. The game was basically concerned with solving a dynamic problem with a pursuer or group of pursuers in one team and an evader or a group of evaders in another team. The objective of one team conflicts with the objective of the other team. The formal solution of this type of problem, based on dynamic programming and variational techniques, was presented in [1] with several areas of applications and examples. Many other solutions are presented in the literature such as [2], [3], [4] and [5] which are based on safe-reachable area minimization using Voronoi partition for both holonomic and non-holonomic robots. The safe-reachable area method focuses on cooperative pursuit cases where a group of pursuers cooperate to capture a team of evading players.