I. Introduction
Since the point clouds allow free-view point rendering, it makes the model computationally efficient to represent objects which has complex topology [1]. Especially, it benefits from the rendering techniques [2] and computing devices. However, a substantial issue with 3D point cloud processing is the unstructured representation has a sparse, disruptive influence in the grid structure, and thus is often difficult to be compressed. To deal with these difficulties, to represent the input 3D model as a point cloud, the 3D point cloud is first transformed into a set of view-specific images by projecting them into 2D planes [3]. The preprocessing converts the input 3D point cloud into a set of view-specific 6D images which share a common regular 2D grid structure for further processing. Each pixel of a view-specific image is then characterized by a feature vector (p,c), where p=(x,y,z) and c=(r,g,b) are the 3D position and color information of the pixel, respectively. The transformed 6D image consisting of a color sub-image and a structure sub-image preserves the regular grid structure. We can apply the complex intra-frame prediction of High Efficiency Video Coding (HEVC) [4] to compress each sub-image in 2D image space for the purpose of improving rate-distortion (RD) performance of the implicit point cloud compression. However, the goal is obviously limited by the complexity of HECV