I. Introduction
Prompted by the noteworthy progress in cloud computing, recent years have witnessed the explosive growth of cloud gaming services. According to the latest research report [1] published by the consultancy Newzoo in 2020, the global cloud gaming market accounts for U.S. 585 million in 2020 and is expected to reach U.S. 4.80 billion by 2023. This arresting profit has attracted many companies to develop their own cloud gaming platforms, e.g., Google Stadia [2], Microsoft XCloud [3], and Nvidia GeForce Now [4]. In cloud gaming, games are deployed on cloud servers, and gamers can access it via thin clients with Internet connections. With the cloud gaming platform, gamers can easily play 3-D video games on any device, such as desktop PCs, tablets, and smartphones, whenever and wherever possible.