I. Introduction
Navigation planning for legged robots has distinct challenges which are not present for other types of robots. While flying robots attempt to avoid any contact with the environment, ground robots by definition require contact with the ground to locomote. Compared to other types of ground robots, which have a constant contact patch with the ground, legged robots can overcome obstacles by lifting their legs. Most traditional navigation planning approaches assume a single traversability value for any given terrain patch, which they check against the footprint of the robot [1], [2]. These approaches are limiting for legged robots due to their ability to change their footprint and choose contact locations with the environment deliberately. Therefore, we have chosen to apply a different, simplified robot representation when planning for legged systems based on limb reachability abstractions [3]. We represent a robot as one collision volume for its torso, and one reachability volume for each of its limbs. When checking the feasability of a given robot pose, we expect the torso volume to be collision-free, while we enforce collision for the reachability volume, to ensure that the robot is able to make environment-contact with its legs.