1. Introduction
Reconstructing surfaces from real-world observations is a long-standing task in computer vision. Recently, representing 3D geometry as a neural implicit function has received much attention [40], [36], [7]. Compared with other 3D shape representations, such as point clouds [29], [20], [54], polygons [24], [31], [39], [32], and voxels [8], [47], [35], [22], it provides a versatile representation with infinite resolution and unrestricted topology.