I. Introduction
Artificial hands remain one of the hardest problems in robotics [1], [2], due to the lack of comprehensive understanding on the actuation and sensory systems of the human hand. Earlier studies [3]–[5] try to fully replicate functions of the human hand via complicated mechanical structures and actuation systems. Although these robotic hands have ranges of motion (ROM) and degrees of freedom (DOF) similar to those of human hands, or even have the ability to complete astounding manipulation tasks like solving a Rubik's cube [5], they are costly to fabricate and their dexterity can still be improved.