1 Introduction
Computing the Euclidean distance from a point to a complex polygonal shape is a fundamental problem in computer graphics. There are numerous applications, both in interactive techniques (for collision prevention or tolerance verification) and in photo-realistic graphics (for accurate motion dynamics, 3D path planning, or self-intersection detection [1]). Distance carries more information than occurrence or nonoccurrence of collision because it permits prediction, use of coherence [2], and dynamic path modification.