I. Introduction
A point cloud is a set of points in 3D space that can be used to represent a 3D surface. Not only the geometry information but also each point contains some specific attributes, such as colors and material reflection. The capability of the point cloud for recovering 3D objects makes it promising for extended virtual-reality applications such as 3D immersive telepresence [1] and virtual-reality viewing with interactive parallax [2]. However, the high data rate of the point cloud prevents the adoption of this media format. For example, for a typical dynamic point cloud (DPC) captured by 8i with 30 frames per second [3], each frame usually has approximately one million points. If 30 and 24 bits are used to represent the geometry and attribute of the point cloud, the bitrate of the DPC can be as high as per second without compression. The Moving Pictures Experts Group Immersive media working group (MPEG-I) is currently working on a video-based point cloud compression (V-PCC) standard [4] utilizing the existing video coding technologies to solve this problem.