I. Introduction
Recently, 360-degree videos and virtual reality (VR) applications have attracted significant interest in various fields, including entertainment, education, manufacturing, transportation, healthcare, and other consumer-facing services. These applications exhibit enormous potential as the next generation of multimedia content to be adopted by enterprises and consumers via providing richer, more engaging and more immersive experiences. According to market research [2], VR and augmented reality (AR) ecosystem is predicted to be an billion market by 2025, roughly the size of the desktop PC market today. However, several key hurdles need to be overcome for businesses and consumers to get fully on board with VR technology [3], such as cheaper price and compelling content, and most importantly a truly mobile VR experience, in line with the expectation and adoption of mobile experiences in almost all consumer and enterprise verticals today. Of particular interest is how to develop mobile (wireless and lightweight) head-mounted displays (HMDs), and how to enable VR experience on the mobile HMDs using bandwidth constrained mobile networks, while satisfying the ultra-low latency requirements.