1. Introduction
In the early days of computer vision, things - countable objects such as people, animals, tools - received the dominant share of attention. Questioning the wisdom of this trend, Adelson [1] elevated the importance of studying systems that recognize stuff - amorphous regions of similar texture or material such as grass, sky, road. This dichotomy between stuff and things persists to this day, reflected in both the division of visual recognition tasks and in the specialized algorithms developed for stuff and thing tasks.