1 Introduction
Driving simulators are key elements in designing human autonomous vehicle interactions. They empower researchers to simulate a range of scenarios that real self-driving cars cannot replicate, either safely or at all. In-lab driving simulators help researchers create controlled events, making it possible to test various automotive UI/UX technologies in advance [4]. However, human-vehicle interaction (HVI) researchers still cannot completely replicate inertial forces and vehicle motions that would be detected by the vestibular system. To address these challenges, some on-road driving simulators have adopted the Wizard-of-Oz technique (WoZ). In such simulators, a “wizard” driver either hides herself inside a seat [17] or partition [1], [22], or is separated from the virtual space that the subject views [6].
(top) subject's viewpoints in the MAXIM (sit on driver's seat in VR space surrounded by real image and (bottom) physical space of the MAXIM.