1 Introduction
Crowd simulation has received increased attention in virtual reality, games, urban modeling, and pedestrian dynamics. One of the most important tasks in crowd simulation is to generate realistic crowd behaviors. Physical methods [1], [2], [3], psychology principles [4], [5], [6], or approaches from other relatively matured disciplines [7], [8], [9], [10] are leveraged into the crowd simulation to improve the similarity between simulation results and real-world crowd movements. As pointed out in [4], emotion has a great influence on crowd behavior and it often invokes an agent to implement either a positive or negative behavioral response. Thus, the emotion modeling in crowd simulation is always the main focus in latest research work. However, the emotional aspect of antagonistic crowd behaviors among people in different roles is left unexplored [11]. Analyzing the emotions of antagonistic crowd behaviors is indeed extremely important, as it can help us understand evolution process of antagonistic crowd behaviors and predict trends of crowd movements.