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Hybrid Octree-Plane Point Cloud Geometry Coding | IEEE Conference Publication | IEEE Xplore

Hybrid Octree-Plane Point Cloud Geometry Coding


Abstract:

Point clouds provide an efficient way of representing 3D data for applications such as virtual or augmented reality, free-viewpoint video, and gaming. However, this rich,...Show More

Abstract:

Point clouds provide an efficient way of representing 3D data for applications such as virtual or augmented reality, free-viewpoint video, and gaming. However, this rich, realistic and immersive representation demands a very high amount of data and thus efficient point cloud coding solutions are increasingly needed. A promising way to represent point clouds is through octree partitioning, which provides good compression performance with low complexity, as well as level-of-detail scalability. However, other data representations may offer additional benefits to the octree data structure. The goal of this paper is to propose a point cloud geometry coding solution that leverages the adaptive octree partitioning, and enhances it with a novel coding mode. This mode exploits a plane representation for leaf nodes at different layers of the octree. This corresponds to a hybrid solution where two point cloud representation models are combined. The proposed approach can outperform octree based solutions that are currently considered for standardization and it also provides significant compression gains against a static octree solution (average BD-rate gains of 35% are reported).
Date of Conference: 02-06 September 2019
Date Added to IEEE Xplore: 18 November 2019
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ISSN Information:

Conference Location: A Coruna, Spain

I. Introduction

Recently, the major trend in multimedia technologies has been to increase the immersion, realism and faithfulness of visual experiences, leveraging on advances in the sensors, processing algorithms, and displays. Nowadays, Point Clouds (PC) are recognized as very promising for the next generation of 3D content. A PC consists of a set of 3D points with some attributes that represent the surface of a 3D scene or object and its characteristics; an example is illustrated in Fig. 1. The 3D coordinates (x,y,z) of each point correspond to the geometry component of the PC, that may contain one or more additional components (attributes); the most common attributes are color, reflectance, and normal vectors. There are two types of point clouds: a static PC which represents a single time instant, and a dynamic PC which is a sequence of static PCs representing the temporal evolution of the visual scene.

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