Distributed Computation Offloading Based on Stochastic Game in Multi-server Mobile Edge Computing Networks | IEEE Conference Publication | IEEE Xplore

Distributed Computation Offloading Based on Stochastic Game in Multi-server Mobile Edge Computing Networks


Abstract:

With the popularity of the Internet of things (IoT), 5G technology needs to meet various requirements of a large number of IoT applications. Mobile edge computing (MEC) i...Show More

Abstract:

With the popularity of the Internet of things (IoT), 5G technology needs to meet various requirements of a large number of IoT applications. Mobile edge computing (MEC) is a promising approach in 5G scenario, which can solve the problems of resource shortage and high latency. Computation offloading is a key technology to reduce latency and energy consumption in MEC. In this paper, we consider a scenario with a dense distribution of edge nodes, namely multi-edge server distribution, and focus on the offloading problem in the overlapping coverage area of service scope. We build a two-step game model using the stochastic game theory. We pay attention to the relevance of state transition, that is, the cost of the next state is taken into account when making decisions in current state. In addition, we prove the existence of Nash Equilibrium (NE) by the concept of exact potential game, then propose the best response based on stochastic game (BRSG) algorithm to solve the problem. Numerical results illustrate that our algorithm can reach a NE through finite number of iterations, and an equilibrium strategy can be obtained. Besides, considering the state correlation makes the equilibrium cost significantly lower.
Date of Conference: 09-11 August 2019
Date Added to IEEE Xplore: 14 November 2019
ISBN Information:
Conference Location: Tianjin, China
References is not available for this document.

I. Introduction

Driven by 5th-Generation (5G) communication, mobile computing model has shifted from centralized cloud computing to edge cloud computing in recent years [1],[2]. Different from traditional cloud computing, edge computing migrates data computing tasks to the network “edge”, near the terminal user [3]. Thus, many edge nodes distributed on the network can relieve the pressure of centralized cloud computing centers [4]. There are currently a myriad of diverse IoT applications for many different environments. The diversity of these applications means that there is no one solution that fits all, as each application has different requirements in latency and data rate [5]–[7]. Offloading computing to the edge of the network can significantly reduce latency and improve quantity of service for a variety of computationally intensive applications [8],[9].

Select All
1.
Y. Mao, C. You, J. Zhang, K. Huang and K. B. Letaief, "A Survey on Mobile Edge Computing: The Communication Perspective", IEEE Communications Surveys and Tutorials, vol. 19, no. 4, pp. 2322-2358, Aug. 2017.
2.
R. Siddavaatam, I. Woungang, G. H. S. Carvalho and A. Anpalagan, "Mobile Cloud Storage Over 5G: A Mechanism Design Approach", IEEE Systems Journal, pp. 1-12, Apr. 2019.
3.
W. Yu, F. Liang, X. He, W. G. Hatcher, C. Lu, J. Lin, et al., "A Survey on the Edge Computing for the Internet of Things", IEEE Access, vol. 6, pp. 6900-6919, Nov. 2017.
4.
P. Mach and Z. Becvar, "Mobile Edge Computing: A Survey on Architecture and Computation Offloading", IEEE Communications Surveys and Tutorials, vol. 19, no. 3, pp. 1628-1656, Mar. 2017.
5.
G. A. Akpakwu, B. J. Silva, G. P. Hancke and A. M. Abu-Mahfouz, "A Survey on 5G Networks for the Internet of Things: Communication Technologies and Challenges", IEEE Acess, vol. 6, pp. 3619-3647, Dec. 2017.
6.
T. Qiu, B. Li, W. Qu, E. Ahmed and X. Wang, "TOSG: A Topology Optimization Scheme with Global-Small-World for Industrial Heterogeneous Internet of Things", IEEE Transactions on Industrial Informatics, pp. 1-1, Oct. 2018.
7.
J. Chen, K. Hu, Q. Wang, Y. Sun, Z. Shi and S. He, "Narrowband Internet of Things: Implementations and Applications", IEEE Internet of Things Journal, vol. 4, no. 6, pp. 2309-2314, Dec. 2017.
8.
N. Li, J. Martinez-ortega and V. H. Diaz, "Distributed Power Control for Interference-Aware Multi-User Mobile Edge Computing: A Game Theory Approach", IEEE Access, vol. 6, pp. 36105-36114, Jun. 2018.
9.
Y. He, J. Ren, G. Yu and Y. Cai, "D2D Communications Meet Mobile Edge Computing for Enhanced Computation Capacity in Cellular Networks", IEEE Transactions on Wireless Communications, vol. 18, no. 3, pp. 1750-1763, Feb. 2019.
10.
S. Shan, H. Zhi, P. Li and Z. Han, "A Survey on Computation Offloading for Mobile Edge Computing Information", IEEE International Conference on Intelligent Data and Security, May. 2018.
11.
K. Zhang, Y. Mao, S. Leng, Q. Zhao, L. Li, X. Peng, et al., "Energy-Efficient Offloading for Mobile Edge Computing in 5G Heterogeneous Networks", IEEE Access, vol. 4, pp. 5896-5907, Aug. 2016.
12.
Y. Wen, W. Zhang and H. Luo, "Energy-optimal mobile application execution: Taming resource-poor mobile devices with cloud clones", Proceedings IEEE INFOCOM, May. 2012.
13.
H. Wu, "Multi-Objective Decision-Making for Mobile Cloud Offloading: A Survey", IEEE Access, vol. 6, pp. 3962-3976, Jan. 2018.
14.
T. Qiu, X. Wang, C. Chen, M. Atiquzzaman and L. Liu, "TMED: A Spider-Web-Like Transmission Mechanism for Emergency Data in Vehicular Ad Hoc Networks", IEEE Transactions on Vehicular Technology, vol. 67, pp. 8682-8694, May. 2018.
15.
J. Zheng, Y. Cai, Y. Wu and X. Shen, "Dynamic Computation Offloading for Mobile Cloud Computing: A Stochastic Game-Theoretic Approach", IEEE Transactions on Mobile Computing, vol. 18, no. 4, pp. 771-786, Jun. 2018.
16.
J. Zhang, W. Xia, Y. Zhang, Q. Zou, B. Huang, F. Yan, et al., "Joint Offloading and Resource Allocation Optimization for Mobile Edge Computing", IEEE Global Communications Conference, Dec. 2017.
17.
J. Zheng, Y. Cai, Y. Liu, Y. Xu, B. Duan and X. Shen, "Optimal Power Allocation and User Scheduling in Multicell Networks: Base Station Cooperation Using a Game-Theoretic Approach", IEEE Transactions on Wireless Communications, vol. 13, pp. 6928-6942, Jul. 2014.
18.
N. Zhang, S. Zhang, J. Zheng, X. Fang, J. W. Mark and X. Shen, "QoE Driven Decentralized Spectrum Sharing in 5G Networks: Potential Game Approach", IEEE Transactions on Vehicular Technology, vol. 66, no. 9, pp. 7797-7808, Mar. 2017.
19.
H. Jin, X. Zhu and C. Zhao, "Computation Offloading Optimization Based on Probabilistic SFC for Mobile Online Gaming in Heterogeneous Network", IEEE Access, vol. 7, pp. 52168-52180, Apr. 2019.
20.
X. Chen, L. Jiao and X. Fu, "Efficient Multi-User Computation Offloading for Mobile-Edge Cloud Computing", IEEE/ACM Transactions on Networking, vol. 24, no. 5, pp. 2795-2808, Oct. 2015.
21.
S. Josilo and G. Dan, "A game theoretic analysis of selfish mobile computation offloading", IEEE Conference on Computer Communications, May. 2017.
22.
C. Yi, J. Cai and Z. Su, "A Multi-User Mobile Computation Offloading and Transmission Scheduling Mechanism for Delay-Sensitive Applications", IEEE Transactions on Mobile Computing, pp. 1-1, Jan. 2019.
23.
J. Zheng, Y. Cai, Y. Wu and X. Shen, "Dynamic Computation Offloading for Mobile Cloud Computing: A Stochastic Game-Theoretic Approach", IEEE Transactions on Mobile Computing, vol. 18, no. 4, pp. 771-786, Jun. 2018.
24.
J. Wang, K. Liu, M. Ni and J. Pan, "Learning Based Mobility Management under Uncertainties for Mobile Edge Computing", IEEE Global Communications Conference, Dec. 2018.
25.
T. Q. Dinh, Q. D. La, T. Q. Quek and H. Shin, "Learning for Computation Offloading in Mobile Edge Computing", IEEE Transactions on Communications, vol. 66, no. 12, pp. 6353-6367, Aug. 2018.

Contact IEEE to Subscribe

References

References is not available for this document.