Abstract:
This paper presents an adaptive technique to animate deformable bodies in real-time. Our method relies on mixed finite-volume/finite-element method applied to an arbitrar...Show MoreMetadata
Abstract:
This paper presents an adaptive technique to animate deformable bodies in real-time. Our method relies on mixed finite-volume/finite-element method applied to an arbitrary non-nested hierarchy of volumetric meshes. We achieve a guaranteed frame rate thanks to a innovative multi-resolution algorithm that locally refines of simplifies the simulated object in order to concentrate computation load where and when needed.
Published in: Proceedings Computer Animation 2000
Date of Conference: 03-05 May 2000
Date Added to IEEE Xplore: 06 August 2002
Print ISBN:0-7695-0683-6
Print ISSN: 1087-4844
Citations are not available for this document.
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