I. Introduction
Virtual Reality (VR) and Augmented Reality (AR) are commonly believed to be the killer applications for the emerging edge computing paradigm [1], where resources are available for service provisioning in much closer proximity to end users with low-delay and low-jitter network connections. VR fits well in this paradigm due to its resource-hungry and delay-sensitive nature. As an inevitable technology trend, VR has gained popularity. Recently at WWDC 2017, Apple released a new tool ARKit for developing VR applications on its platforms. In the meanwhile, Facebook is augmenting its social network with Virtual/Augmented Reality and recently, it released its new social network platform named Spaces.