I. Introduction
Computational human phantoms are an essential tool to study the performance of medical devices in silico. The most common data format used to describe computational phantoms is a voxelized geometry. In this geometric model the composition of the object or patient is discretized into a uniform 3-D grid with equal size elements (voxels). Using a large number of tiny voxels, the intricate shape of the anatomic structures can be described with very high spatial resolution. Some voxelized phantoms, such as those directly generated by tomographic reconstruction of medical scans, have variability in the value of each voxel due to subvoxel tissue structures and noise inherent to the image acquisition process. However, the phantoms most commonly used in computer simulations are typically preprocessed using a manual or automatic segmentation algorithm that assigns the voxels into a small number of tissue types or organs. The use of a uniform grid with a segmented phantom is inefficient because large numbers of adjacent voxels correspond to the same organ and are composed of the same tissue.