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Joint, space and volume study by interactive cube puzzle | IEEE Conference Publication | IEEE Xplore

Joint, space and volume study by interactive cube puzzle


Abstract:

This is a study of interlocking puzzle design that uses an interactive application instead of the normal assembly. The study investigates whether using an interactive app...Show More

Abstract:

This is a study of interlocking puzzle design that uses an interactive application instead of the normal assembly. The study investigates whether using an interactive application will help testers better understand an interlocking system of a cube-puzzle assembly than when using a normal assembly design. The proposed interactive application, which is easy to test, will make it possible for the tester to test a cube puzzle faster than the normal assembly method. Therefore, this research compares the average times of an interactive application and the normal cube-puzzle assembly[1]. The format of the assembly is the same as that of the normal cube-puzzle assembly. There is a difference between the joint and the three methods applied. This study provides instructions of the space and volume design and teaching materials by using an interactive application as a game that is simulated in different forms instead of using real objects.
Date of Conference: 07-09 January 2018
Date Added to IEEE Xplore: 31 May 2018
ISBN Information:
Conference Location: Chiang Mai, Thailand

I. Introduction

In the 21st century, the trend of society has been an increasing consumption of technology. We have become a digital society with the ubiquitous presence in developed countries of not just computers and large networks but also personal devices such as smartphones and tablets. Smartphones can do more than we think, and their power and connectivity have altered the behavior and lifestyle of people around the globe. Economists hold that there are three factors of production-land, labor, and capital-and some include “knowledge” as a fourth. In the 21st century age, there may be a fifth: digital technology. Applications that can run on multiple devices can enhance productivity and expand communication. For this to be possible, testing is key.

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References

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