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A usability testing of ASAH-/ for children with speech and language delay | IEEE Conference Publication | IEEE Xplore

A usability testing of ASAH-/ for children with speech and language delay


Abstract:

Usability of an application is assessed by the extent of ease in using the application to perform the required tasks during the development cycle by the target users. Thi...Show More

Abstract:

Usability of an application is assessed by the extent of ease in using the application to perform the required tasks during the development cycle by the target users. This paper presents a usability testing for therapeutic serious game known as ASAH-i, which was specifically designed to stimulate cognitive abilities for children with speech and language delay (CSLD). Six CSLD and six normal children were selected as participants for this study. A combination of the observation and think aloud method was utilised to evaluate the usability of ASAH-i. During the usability testing session, participants were observed and asked to verbalize their thoughts while performing the testing tasks. The collected data was then analyzed based on the time of the task, task success, error rates, and satisfaction to measure the level of learnability, efficiency, errors and satisfaction towards the use of ASAH-i. The findings show that the participants' learning ability is high and all participants can play ASAH-i efficiently. The participants also managed to play ASAH-i with only minimal errors. This contributes to participants' satisfaction where most of the participants were satisfied with ASAH-i Recommendation for optimal design based on the result in order to make the ASAH-i usable by the target users is proposed.
Date of Conference: 25-27 November 2017
Date Added to IEEE Xplore: 12 March 2018
ISBN Information:
Electronic ISSN: 2155-6830
Conference Location: Langkawi, Malaysia

I. Introduction

Nowadays, therapeutic approach through application of serious gaming has gained a substantial level of attention from healthcare practitioners as a proven and efficient form of medical therapy, which could increase quality of life. By integrating the gaming elements and therapeutic objectives, these therapeutic serious games have numerous evidence that prove the effectiveness [1]. Besides stimulating cognitive abilities, therapeutic serious games usually would involve a set of tasks designed to reflect cognitive functions [2]–[4].

References

References is not available for this document.