1 Introduction
Realistically simulating nonlinear deformable objects is known to be expensive, which drives a great amount of research efforts for developing accelerating techniques. An intuitive thought is to leverage the fact that deformations in reality are often of low rank, as elastic material models themselves effectively penalize high-frequency shape variations. Speedups of orders of magnitude can be obtained by removing less important degrees of freedom (DOFs). The core question for such model reduction method is how to utilize limited DOFs to achieve a better deformation expressivity. This objective is often dealt with either spectrally or spatially.