I. Introduction
The analysis of human motion from video has a long history, beginning in the 1970s with the experiments of Johansson [1], which demonstrated people can recognise a wide range of human motions, even if only the joints of an actor are highlighted. This work led directly to the large multi camera, marker based, motion capture systems, still regarded by many as the gold standard for motion capture (mocap). The introduction of the Kinect depth camera, in 2011, heralded a new age of inexpensive markerless motion capture. Most importantly, thanks the work of Shotton et al. [2], Kinect reduces the depth image to a stick skeleton, who's joints while not strictly anatomically correct have been demonstrated to have a high correlation with its marker-based kinsman [3]. Originally conceived to rival the Wii, Kinect has now found applications in areas as diverse as facial analysis [4], surveillance, security and health.