I. Introduction
Fvv has attracted considerable attention in recent years as it provides freedom to users to observe a scene from different angles or viewpoints [1]–[3]. A large number of views with a small baseline are required to facilitate this luxury, which increases transmission bandwidth and storage data significantly. Depth image based rendering (DIBR) is a practical way to reduce storage and transmission bandwidth for multiview videos from color textures and their corresponding depth maps [1], [2]. However, in the DIBR technique, certain portions of the virtual view are not visible due to being blocked by the front objects, which are termed as occlusions. Occlusions may create holes in the synthesized video [3]–[6]. Moreover, warping process from different views cause another source of error due to rounding of the pixel position coordinates.