I. Introduction
The penetration of game theoretical analyses into cooperative control and optimization of multiagent systems (see [1]–[4]) motivates the researchers to investigate games on communication graphs [5]–[12]. Aggregative games, in which the players’ payoff functions depend on its own action and an aggregate of all the players’ actions, were considered in [5] and [6] and general multiagent games were explored in [7] and [8]. Gossip-based algorithms were studied in [5] and [7] and consensus-based algorithms were developed in [6] and [8]. A modified fictitious play algorithm was studied in [9] and [10] for a special class of multiagent games under preassigned communication graphs. Two-network zero-sum games were considered in [11] under undirected graphs and weight-balanced digraphs. The two-network zero-sum game is composite of two networks acting as virtual players in a two-player zero-sum game. Nevertheless, the “networks ” are not the actual decision-makers and their actions are determined by the agents in the networks. The two-network zero-sum game was further investigated by Lou et al. [12] under switching communication topologies.