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Allowable depth distortion based depth filtering for 3D high efficiency video coding | IEEE Conference Publication | IEEE Xplore

Allowable depth distortion based depth filtering for 3D high efficiency video coding


Abstract:

Depth videos shall be efficiently compressed and transmitted to the client for view synthesis in Three-Dimensional (3D) video system. Since depth video may contain noise ...Show More

Abstract:

Depth videos shall be efficiently compressed and transmitted to the client for view synthesis in Three-Dimensional (3D) video system. Since depth video may contain noise that reduce the coding efficiency, we propose a depth filtering algorithm for 3D depth coding, which exploits the Allowable Depth Distortion (ADD) in view synthesis and is able to improve the coding performance of the depth encoder. Firstly, the depth values has the same rendering position based on the ADD model are clustered. Then, the clustered depth are filtered and set to the optimal depth value for each group by minimizing the view synthesis error. The filtered depth videos are smoother and can be more effectively compressed by the existing 3D High Efficiency Video Coding (HEVC) depth encoder. Experimental results show that the proposed depth filtering method can assist the depth encoder achieve 5.87% bit rate reduction in terms of Bjonteggard Delta Bit Rate (BDBR) and 0.25dB quality gain in terms of Bjonteggard Delta Peak-Signal-to-Noise Ratio (BDPSNR) on average as compared with that of coding the original depth maps.
Date of Conference: 22-25 May 2016
Date Added to IEEE Xplore: 11 August 2016
ISBN Information:
Electronic ISSN: 2379-447X
Conference Location: Montreal, QC, Canada

I. Introduction

Three-Dimensional (3D) video is becoming more and more popular in consumer electronics and industrial applications since it is capable of providing 3D depth and more realistic visual perception. To support free viewpoint viewing and enhance the immersive 3D viewing experience of the 3D video, view synthesis techniques are employed to generate the virtual viewpoint images with the help of both color video data and depth video data, where the depth video is geometrical information and describes the distance between camera and objects in a scene. Therefore, many researchers have devoted their efforts on the depth video processing, which includes depth estimation and generation, pre and post-enhancement processing, coding optimization and view synthesis. In 3D video system, both the color and depth videos shall be compressed and transmitted to clients. For the sake of reducing the depth data volume in storage and bit rate in transmission, efficient depth video coding algorithm is also highly desired.

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References

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