I. Introduction
Recent advances in cloud computing and mobile computing have brought new challenges to the quality assessment community. In many scenarios, e.g. cloud-mobile convergence [1], cloud gaming [2], and remote computing platforms [3], the remote computing is facilitated by users' interaction with the local display interface, which is typically realized by computer generated screen images. Usually, the screen images are generated and compressed at the server, and then transmitted to the thin client side. This process inevitably introduces distortions. The quality of screen images directly determines the interactivity performance and users' experience. Hence accurately predicting the screen quality with an objective model plays a variety of roles in cloud and remote computing applications. First, it can be used to dynamically monitor the screen image quality and adjust resources to improve remote computing experience. Second, it can be used for optimization, e.g. screen content compression to attain better rate distortion performance. Third, it can work as a benchmark in the quality evaluation of the remote computing system.