1 Introduction
Virtual reality technologies are constantly evolving to render more and more realistic immersive environments. Realistic environments, such as cities or public buildings, need virtual populations to resemble real ones. Crowd simulators are available to animate populations in virtual environments. Among existing techniques, microscopic approaches provide the highest level of realism for virtual environment applications. They simulate each agent as well as the interactions they have together or with the user. However, solutions generally consider interactions between individual agents only, whereas it has been shown that pedestrian are more often walking in small groups than alone [1]. One reason for the absence of groups in simulators is that local interactions involving groups are not fully understood, and thus, not captured by numerical models of local interactions.