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Innovation and technology in engineering education system based on Android | IEEE Conference Publication | IEEE Xplore

Innovation and technology in engineering education system based on Android


Abstract:

College and Universities are experiencing significant growth in student's enrollment that is why it is very important to innovate new trends, technologies which shape stu...Show More

Abstract:

College and Universities are experiencing significant growth in student's enrollment that is why it is very important to innovate new trends, technologies which shape students, faculties to be fresh, energetic during the whole day. Innovation is an important ingredient of development. Changes are occurring at pace faster than ever. The information is available for everyone instantaneously and thus focus of students is shifting from traditional classroom teaching to being self-informed via internet. This calls for a change both in the content which is being taught and in the methodology of the teaching. In this paper we will discuss, some of the existing innovative methods like playing games software based on Android and its algorithms which are being used to express the most pressing needs of the world through the methodologies which seem lucid but prove highly effective in keeping the students engaged. We will then discuss how these methods can be further modified in order to make them most efficient and propose teaching methodologies for android development and algorithms.
Date of Conference: 20-22 December 2013
Date Added to IEEE Xplore: 06 March 2014
ISBN Information:
Conference Location: Jaipur, India

I. Introduction

The importance of education lies in the meaning itself. There's a difference between a (well-informed or well trained) and well educated individual. The difference lies in the purpose of education which is to develop the ability to innovate. In the 21st century, this purpose remains unfulfilled because of the lack of innovation in the education itself. For the contemporary generation, teachers no longer serve to be the ultimate source of information as they have resources which are far more lucrative and informal, available to retrieve anything anytime anywhere. But just the grasping of this information can make them well-informed but not necessarily well educated. The students today want to seek information that stands them apart and through the methods which make them cross the boundary of the obsolete. It is not uncommon to see students using their “devices” for social networking during the lecture itself. This is an indication of the priorities set by the students, for a lecture now is meant only to meet the attendance criteria. Similarly, the priority to complete a “game level” is more than completing the assignment given in the class. So, it becomes necessary to ponder upon the existing curriculum and identify the areas which can bring in the interest and focus on education back for the students. Besides this identification, the existing teaching methods should be scrutinized to identify their merits and demerits.

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References

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