James C. Lester received the B.A. degree in history from Baylor University, Waco, TX, USA, in 1983 and the B.A. (highest honors, Phi Beta Kappa), M.S., and Ph.D. degrees in computer science from the University of Texas at Austin, Austin, TX, USA, in 1986, 1988, and 1994, respectively.
He is a Distinguished Professor of Computer Science at the North Carolina State University, Raleigh, NC, USA. He is the Founding Director of the Center for Educational Informatics, North Carolina State University. His research focuses on transforming education with technology-rich learning environments. Utilizing artificial intelligence, game technologies, and computational linguistics, he designs, develops, fields, and evaluates next-generation learning technologies for K-12 science, literacy, and computer science education. His work on personalized learning ranges from game-based learning environments and intelligent tutoring systems to affective computing, computational models of narrative, and natural language tutorial dialog. He is an author of over 150 publications in these areas.
Dr. Lester has served as Program Chair for the International Conference on Intelligent Tutoring Systems, the International Conference on Intelligent User Interfaces, and the International Conference on Foundations of Digital Games, and as Editor-in-Chief of the International Journal of Artificial Intelligence in Education. He has been recognized with a National Science Foundation CAREER Award and a number of Best Paper Awards.
James C. Lester received the B.A. degree in history from Baylor University, Waco, TX, USA, in 1983 and the B.A. (highest honors, Phi Beta Kappa), M.S., and Ph.D. degrees in computer science from the University of Texas at Austin, Austin, TX, USA, in 1986, 1988, and 1994, respectively.
He is a Distinguished Professor of Computer Science at the North Carolina State University, Raleigh, NC, USA. He is the Founding Director of the Center for Educational Informatics, North Carolina State University. His research focuses on transforming education with technology-rich learning environments. Utilizing artificial intelligence, game technologies, and computational linguistics, he designs, develops, fields, and evaluates next-generation learning technologies for K-12 science, literacy, and computer science education. His work on personalized learning ranges from game-based learning environments and intelligent tutoring systems to affective computing, computational models of narrative, and natural language tutorial dialog. He is an author of over 150 publications in these areas.
Dr. Lester has served as Program Chair for the International Conference on Intelligent Tutoring Systems, the International Conference on Intelligent User Interfaces, and the International Conference on Foundations of Digital Games, and as Editor-in-Chief of the International Journal of Artificial Intelligence in Education. He has been recognized with a National Science Foundation CAREER Award and a number of Best Paper Awards.View more