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Security through play | IEEE Journals & Magazine | IEEE Xplore

Abstract:

The US Naval Postgraduate School and University of Washington each independently developed informal security-themed tabletop games. [d0x3d!] is a board game in which play...Show More

Abstract:

The US Naval Postgraduate School and University of Washington each independently developed informal security-themed tabletop games. [d0x3d!] is a board game in which players collaborate as white-hat hackers, tasked to retrieve a set of valuable digital assets held by an adversarial network. Control-Alt-Hack is a card game in which three to six players act as white-hat hackers at a security consulting company. These games employ modest pedagogical objectives to expose broad audiences to computer security topics.
Published in: IEEE Security & Privacy ( Volume: 11, Issue: 3, May-June 2013)
Page(s): 64 - 67
Date of Publication: 29 May 2013

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Play as Part of Security Education

Others have claimed success in encoding basic computer science principles in simple games1, 2 Likewise, we hypothesize games might be able to encode skills essential in reasoning about security. Eric Klopfer and his colleagues identified five freedoms essential to play: 3

The freedom to experiment

The freedom to fail

The freedom to fashion identities

The freedom of interpretation, and

The freedom of autonomous effort.

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