1 Introduction
Photorealismhas always been a major goal of Computer Graphics. Local and global illumination models, corresponding, respectively, to complex materials and complex light transports, have been extensively studied. Today, a key problem is the management of details: highly detailed objects and very large scenes are prone to aliasing and popping, or to unreasonable rendering costs. Rendering details accurately and efficiently is thus the new challenge, not only for real-time applications, but also for CG feature films (where each frame takes hours to render).